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Re: [conquest] Conquest TODO list :)



On Sun, 17 Jul 2005, Almighty Tallest Cataboligne wrote:

Wow, I head out of town for a week or so and this list comes alive.
You all off for the summer or something?

It's comes and goes.


No, had to try out the new explosion/phaser/NEB stuff in a real combat situation. Was fun - would love to have had wintermute (team killing bastard he was) and ChrisAZ in as well, but... It was just clute, payne, and myself.


while we're on improvements, how about a 3-D interface, every other game is getting one...


Sure... send the patch :)


Really, I have though about this somewhat. Would have to be a whole new game, and I think the parsec engine would be better suited than
q3 (assuming of course q3 source is legally available anyway).


I've actually thought through using the quake engine, I just cant
figure the best way to render a sun - being that suns are so big.

A billboard might work. Or the hardcore method of drawing a real texture mapped, light emmitting sphere. The way Celestia renders them looks pretty damn cool.


q3's engine would not be suitable for a space combat game...



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-- Jon Trulson mailto:jon@xxxxxxxxxxx ID: 1A9A2B09, FP: C23F328A721264E7 B6188192EC733962 PGP keys at http://radscan.com/~jon/PGPKeys.txt #include <std/disclaimer.h> "I am Nomad." -Nomad