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[conquest] Conquest 8.1.1 (stable) is now available




.. at http://radscan.com/conquest.html


	This stable release works around a UDP issue seen with some
people whereby ship updates would just stop arriving after about 15
minutes of playing.  Bummer.  There's also new phaser, torp, and
Negative Energy Barrier rendering in the GL client.

Here's the relevant portion of the HISTORY file:

Version 8.1.1 (stable)

        - during playback of a recording, honor the user config
          NoRobotMsgs option.

        - send a UDP keepalive packet every 60 seconds to keep
          UDP connections alive for certain firewalls that seem to
          timeout the connection if there is no client->server
          activity.

          The symptom reported is that you could get into the game and
          play for awhile (10-15 minutes) when suddenly all ship
          movement would stop.  Everything else would work (commands,
          etc) just no ship movement (meaning UDP stopped).

        - clean up some compiler warnings regarding possible use of
          uninited variables.

- When a geno occurs, send a message notifying everyone.

- redid explosion rendering in the GL client.

- now use a textured quad for phasers rather than a line.

- remove drawString(), not needed anymore.

        - properly report an error and exit if the texfont(s) cannot
          be loaded (rather than core).

- can see the negative energy barrier now in the GL client.



--
Jon Trulson    mailto:jon@xxxxxxxxxxx
ID: 1A9A2B09, FP: C23F328A721264E7 B6188192EC733962
PGP keys at http://radscan.com/~jon/PGPKeys.txt
#include <std/disclaimer.h>
"I am Nomad." -Nomad