I have a problem where the client freezes, then after you kill the client and return to the game, the game says you are already flying another ship. The only way to fix it is to use Conqoper and "k"ill the player. This sux because it locks out the player until I get online to fix them. Shouldn't the server detect that the player is gone and kill the ship or something?
Normally you can leave a ship vacant in the game and then return to it.
There is an issue that can stop this up.
You get a different slot when you recconnect. Connect and DONT enter the game. Then look at the '\' list in conqoper. You will have a new slot. When you hit 'e' on your client to enter it switches you to the vacant slot. Sometimes it doesnt want to switch over and just tells you that you are already flying a ship in the game. I have gotten same ship re-entry when this condition has occured, but I'm not really sure how I cleared it up.
Also...you may have multiple set. If you have the multiple flag set for your user it will always give you a new ship up to your multiple limit. I've never tested to see if it allows a re-entry once this limit is set.
-- Jon Trulson mailto:jon@xxxxxxxxxxx ID: 1A9A2B09, FP: C23F328A721264E7 B6188192EC733962 PGP keys at http://radscan.com/~jon/PGPKeys.txt #include <std/disclaimer.h> "I am Nomad." -Nomad