Just curious... Has anyone played with this yet?
Any comments?
Some comments (aside from the 'known problems'
listed previously):
1. Shields... In general, I do not like the new
shield graphics...
I think the shield graphics used on the icon display
is actaully much
better - I'd prefer that. The new sh graphics are
just too
big/distracting. What I have in mind is a small
'smoke ring outline'
around the ship, whose color/alpha indicates their
strength. Essentially
very much like how they are displayed on the ship
icon when shields are
up.
2. Any ideas for re-arranging the icon hud so
things are more
readable?
3. 'Team colors'. I find this stuff actually
quite confusing.
Previously, indicator colors were determined based
on the 'status' of an
object (ie shield level, temperatures, etc). It was
easy to keep an eye
out for things turning yellow or red in the hud
while in combat. I find
that I can no longer do that. I'm thinking of
removing this 'team colors'
option. I think, regardless of what ship you use,
the color red should
mean 'danger' and the color green means 'all ok' :)
4. Numeric indicators for heading and warp. I'd
like them to be
bigger. Also, I find reading the graphical warp
indicator... not so easy
- sometimes I have to search for the indicator line.
Maybe this indicator
should be more obvious?
5. tactical grids. Look nice. The relative gamma
for these needs
to be equalized however, so that a 'brightness' of
50 for example looks
the same regardless of what grid (team) you are
using.
A couple of other changes I forgot to mention for
the ng1 release:
- reworked the vbg code so that tac and vbg aren't
mutually
exclusive. A future addition will be an ALT-G
hotkey for toggling the
grid.
- directional torp vectors are now standard for
all ships. I
reworked this somewhat to base the angle() on the
torp's delta direction
of fire, rather than the lastblast dir (which can
change between the time
the torp fire command was sent, and when it actually
shows up on your
screen). Much more reliable :)
- Cat had provided different explosion graphics
for each team. I
removed this as I think explosions should look the
same regardless of
what is exploding.
Anyway, was just wondering if:
- anybody had tried this version and what
problems/comments you
may have had.
Also, Cat, have you looked at this yet? Are you
not speaking to
me anymore??? :)
[...]
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Jon Trulson mailto:jon@xxxxxxxxxxx
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