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Re: [conquest] game intro
On Wed, 11 Oct 2006, Almighty Tallest Cataboligne wrote:
Hail Conquerors!
Have not posted in a bit so I decided to throw out this little tid bit...
I have started an intro to the game on my weblog Grendels Grimoire.
http://chaos.rothrin.net/clog/index.php?itemid=16
I'd encourage you to check it out and provide some feedback. The idea is to
use this overview as an intro for potential players.
If response is good I plan on adding a basic strategy guide.
(And yes, I built that site raw, from a base install of Nucleus...)
An interesting side note, I discovered Grendel (the comic) in roughly the
same time frame as Conquest.
Hehe, I like it. I think Dave was going to work on a 'tutorial'
based on the 'Tips for new players' section in the readme. A good
tutorial is needed. :)
On the page you listed, a few comments:
- The first GL pic, is an old one. We aren't using those old ship
textures anymore. We're using your new and improved versions.
- I remember playing this with a 1200bd modem. Talk about
frustration :)
- The original conquest only allowed eng/weap allocations in the
40-60% range
- torpedos travel at different speeds depending on the ship that
fired them:
- kli/fed (original), Destroyer (now): warp 12
- rom (original), Cruiser (now): warp 10
- ori (original), Scout (now): warp 14
- The 'improved' GL client view isn't really what you see now,
especially as regards the shields. Murisak is not a black hole.
Black holes do not yet exist in conquest :)
- The background 'grendel?' stuff does not really relate to Conquest
does it? :) You should have exploding romulan scum there instead,
heheh.
Maybe this could be the basis of a wikipedia entry for Conquest :)
But this looks nice - let me know when you are satified with it and
I'll add a link to it on the conq homepage...
- Cataboligne
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--
Jon Trulson
mailto:jon@xxxxxxxxxxx
#include <std/disclaimer.h>
"No Kill I" -Horta