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Re: [conquest] game intro



On Wed, 11 Oct 2006, Almighty Tallest Cataboligne wrote:

Hail Conquerors!

Have not posted in a bit so I decided to throw out this little tid bit...

I have started an intro to the game on my weblog Grendels Grimoire.

http://chaos.rothrin.net/clog/index.php?itemid=16

I'd encourage you to check it out and provide some feedback.  The idea is to
use this overview as an intro for potential players.
If response is good I plan on adding a basic strategy guide.

(And yes, I built that site raw, from a base install of Nucleus...)
An interesting side note, I discovered Grendel (the comic) in roughly the
same time frame as Conquest.


  Hehe, I like it.  I think Dave was going to work on a 'tutorial'
  based on the 'Tips for new players' section in the readme.  A good
  tutorial is needed. :)

On the page you listed, a few comments:

  - The first GL pic, is an old one.  We aren't using those old ship
    textures anymore.  We're using your new and improved versions.

  - I remember playing this with a 1200bd modem.  Talk about
    frustration :)

  - The original conquest only allowed eng/weap allocations in the
    40-60% range

  - torpedos travel at different speeds depending on the ship that
    fired them:

    - kli/fed (original), Destroyer (now): warp 12
    - rom (original), Cruiser (now): warp 10
    - ori (original), Scout (now):  warp 14

  - The 'improved' GL client view isn't really what you see now,
    especially as regards the shields.  Murisak is not a black hole.
    Black holes do not yet exist in conquest :)

  - The background 'grendel?' stuff does not really relate to Conquest
    does it? :) You should have exploding romulan scum there instead,
    heheh.

Maybe this could be the basis of a wikipedia entry for Conquest :)

  But this looks nice - let me know when you are satified with it and
  I'll add a link to it on the conq homepage...



- Cataboligne


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--
Jon Trulson
mailto:jon@xxxxxxxxxxx #include <std/disclaimer.h>
"No Kill I" -Horta